Declan Tuite
Dr.
Declan has developed and subsequently chaired both the BSc. in Multimedia and the MSc. in Emerging Media. His teaching spans both production and theory. The main areas in which he specialises are sound design, interactive/responsive design, the social effects of ICT, new media studies, programming, usability and design for emerging media forms.
Peer Reviewed Journal
Year | Publication | |
---|---|---|
2017 | Judge, Miriam; Tuite, Declan (2017) 'Leaders or led? A qualitative analysis of how young people explore express and experiment via new media in an Irish higher education context'. LEARNING MEDIA AND TECHNOLOGY, 42 (1). [DOI] |
Conference Contribution
Conference Publication
Year | Publication | |
---|---|---|
2014 | Tuite, D. (2014) Proceedings of the International Conferences on ICT, Society and Human Beings 2014, Web Based Communities and Social Media 2014, e-Commerce 2014, Information Systems Post-Implementation and Change Management 2014 and e-Health 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014 Digital keepsakes: Older adults and the extended use of icts and digital artifacts [Link] |
Other Activities
Creative Outputs
Research Interests
Declan’s research follows two main strands; responsive media installation based work which is often blended with and inspired by research grounded in social science/digital anthropology.
Declan contributes to key communications studies avenues and has presented regularly at IAMCR, ECREA and IADIS. While he has published both journal articles and book chapters, he also produces practice based work that has led him to being invited to exhibit at Brighton Digital Festival, DRHA, ISSTA, ECREA and Ubimus along with being the artistic director for DRHA in Dublin for the 2015 conference.
His current practice based research Ciúnas - investigates spatial audio/music and materiality through choral pieces he composed which have been recorded in studio in order to be played back and re-recorded in locations with distinctive acoustics and thematic/narrative links. So far these have been publicly exhibited through VR/headsets via ambisonics and in an octophonic concert setting