Mark Humphrys
Dr.
- Action Selection.
- Reinforcement Learning.
- Society of Mind models.
- "Multiple competing subminds" models.
- Multi-author hybrid AI systems.
- AI in JavaScript.
Conference Publication
Year | Publication | |
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2012 | Pendlebury, J.; Humphrys, M.; Walshe, R. (2012) IS'2012 - 2012 6th IEEE International Conference Intelligent Systems, Proceedings An experimental system for real-time interaction between humans and hybrid AI agents [Link] [DOI] | |
2011 | Mac Fhearai, Oisin; Humphrys, Mark; Walshe, Ray (2011) ICAART 2011: PROCEEDINGS OF THE 3RD INTERNATIONAL CONFERENCE ON AGENTS AND ARTIFICIAL INTELLIGENCE, VOL 1 A HIGH-SPEED ARCHITECTURE FOR BUILDING HYBRID MINDS | |
2011 | Mac Fhearaí, O.; Humphrys, M.; Walshe, R. (2011) ICAART 2011 - Proceedings of the 3rd International Conference on Agents and Artificial Intelligence A high-speed architecture for building hybrid minds [Link] | |
2011 | Fhearaí, O.M.; Humphrys, M.; Walshe, R. (2011) Advances in Intelligent and Soft Computing A framework for scaling up distributed minds [Link] | |
2007 | Gorman, B.; Humphrys, M. (2007) Proceedings of CGAMES 2007 - 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games Imitative learning of combat behaviours in first-person computer gameS [Link] | |
2007 | Gorman, Bernard; Humphrys, Mark (2007) CGAMES'2007: PROCEEDINGS OF THE 10TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: AI, ANIMATION, MOBILE, EDUCATIONAL AND SERIOUS GAMES IMITATIVE LEARNING OF COMBAT BEHAVIOURS IN FIRST-PERSON COMPUTER GAMES | |
2006 | Gorman, Bernard; Thurau, Christian; Bauckhage, Christian; Humphrys, Mark (2006) 18TH INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION, VOL 1, PROCEEDINGS Bayesian imitation of human behavior in interactive computer games | |
2006 | Gorman, B.; Humphrys, M. (2006) Towards integrated imitation of strategic planning and motion modeling in interactive computer games [Link] [DOI] | |
2006 | Gorman, B.; Thurau, C.; Bauckhage, C.; Humphrys, M. (2006) Believability testing and Bayesian imitation in interactive computer games [Link] [DOI] | |
2006 | Gorman, B.; Thurau, C.; Bauckhage, C.; Humphrys, M. (2006) Bayesian imitation of human behavior in interactive computer games [Link] [DOI] | |
2005 | O'Leary, C.; Humphrys, M.; Walshe, R. (2005) EUROCON 2005 - The International Conference on Computer as a Tool A novel application of web services in computer science education [Link] | |
2005 | Gorman, B.; Fredriksson, M.; Humphrys, M. (2005) Proceedings of CGAMES 2005 - 7th International Conference on Computer Games: Artificial Intelligence, Animation, Mobile, Educational and Serious Games QASE: An integrated API for imitation and general AI research in commercial computer games [Link] | |
2003 | O'Leary, C.; Humphrys, M. (2003) Building a hybrid society of mind using components from ten different authors [Link] [DOI] | |
2001 | Humphrys, Mark (2001) Distributing a mind on the Internet: The World-Wide-Mind [DOI] | |
2001 | Walshe, R.; Humphrys, M. (2001) First implementation of the world-wide-mind [Link] |
Peer Reviewed Journal
Book
Year | Publication | |
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2011 | Fhearaí, O.M.; Humphrys, M.; Walshe, R. (2011) A framework for scaling up distributed minds. [Link] |
Certain data included herein are derived from the ? Web of Science (2024) of Clarivate. All rights reserved.