Mark Humphrys

Dr.

Contact Details


L2.25
T:Ext. 8059

E:Mark.Humphrys@dcu.ie

L2.25

T:Ext. 8059

E:Mark.Humphrys@dcu.ie
Profile Photo

  • Research interests:
    • Action Selection.
    • Reinforcement Learning.
    • Society of Mind models.
    • "Multiple competing subminds" models.
    • Multi-author hybrid AI systems.
    • AI in JavaScript.

  • BSc (Joint Honours) in Mathematics and Computer Science, University College Dublin.
  • PhD in Computer Science, University of Cambridge.
  • Postdoctoral Fellow, University of Edinburgh.

  • Supervised 4 PhD students to completion.
  • Publications have 686 citations. h-index of 11.
  • Wrote the first ever chatbot on the Internet that did not say it was a chatbot. This program arguably "passed the Turing Test" in 1989 and is still getting research coverage and media coverage today.

  • Current project is "Ancient Brain", a JavaScript coding site for education (in schools and colleges) and research (in AI). Currently hosting 8,196 projects from 2,094 coders.
  • Book Chapter

    Year Publication
    2009 Humphrys, M. (2009) 'How my program passed the Turing Test' In: Parsing the Turing Test: Philosophical and Methodological Issues in the Quest for the Thinking Computer. [Link] [DOI]

    Conference Publication

    Year Publication
    2012 Pendlebury, J.; Humphrys, M.; Walshe, R. (2012) IS'2012 - 2012 6th IEEE International Conference Intelligent Systems, Proceedings An experimental system for real-time interaction between humans and hybrid AI agents [Link] [DOI]
    2011 Mac Fhearai, Oisin; Humphrys, Mark; Walshe, Ray (2011) ICAART 2011: PROCEEDINGS OF THE 3RD INTERNATIONAL CONFERENCE ON AGENTS AND ARTIFICIAL INTELLIGENCE, VOL 1 A HIGH-SPEED ARCHITECTURE FOR BUILDING HYBRID MINDS
    2011 Mac Fhearaí, O.; Humphrys, M.; Walshe, R. (2011) ICAART 2011 - Proceedings of the 3rd International Conference on Agents and Artificial Intelligence A high-speed architecture for building hybrid minds [Link]
    2011 Fhearaí, O.M.; Humphrys, M.; Walshe, R. (2011) Advances in Intelligent and Soft Computing A framework for scaling up distributed minds [Link]
    2007 Gorman, B.; Humphrys, M. (2007) Proceedings of CGAMES 2007 - 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games Imitative learning of combat behaviours in first-person computer gameS [Link]
    2007 Gorman, Bernard; Humphrys, Mark (2007) CGAMES'2007: PROCEEDINGS OF THE 10TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: AI, ANIMATION, MOBILE, EDUCATIONAL AND SERIOUS GAMES IMITATIVE LEARNING OF COMBAT BEHAVIOURS IN FIRST-PERSON COMPUTER GAMES
    2006 Gorman, Bernard; Thurau, Christian; Bauckhage, Christian; Humphrys, Mark (2006) 18TH INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION, VOL 1, PROCEEDINGS Bayesian imitation of human behavior in interactive computer games
    2006 Gorman, B.; Humphrys, M. (2006) Towards integrated imitation of strategic planning and motion modeling in interactive computer games [Link] [DOI]
    2006 Gorman, B.; Thurau, C.; Bauckhage, C.; Humphrys, M. (2006) Believability testing and Bayesian imitation in interactive computer games [Link] [DOI]
    2006 Gorman, B.; Thurau, C.; Bauckhage, C.; Humphrys, M. (2006) Bayesian imitation of human behavior in interactive computer games [Link] [DOI]
    2005 O'Leary, C.; Humphrys, M.; Walshe, R. (2005) EUROCON 2005 - The International Conference on Computer as a Tool A novel application of web services in computer science education [Link]
    2005 Gorman, B.; Fredriksson, M.; Humphrys, M. (2005) Proceedings of CGAMES 2005 - 7th International Conference on Computer Games: Artificial Intelligence, Animation, Mobile, Educational and Serious Games QASE: An integrated API for imitation and general AI research in commercial computer games [Link]
    2003 O'Leary, C.; Humphrys, M. (2003) Building a hybrid society of mind using components from ten different authors [Link] [DOI]
    2001 Humphrys, Mark (2001) Distributing a mind on the Internet: The World-Wide-Mind [DOI]
    2001 Walshe, R.; Humphrys, M. (2001) First implementation of the world-wide-mind [Link]

    Peer Reviewed Journal

    Year Publication
    2006 Gorman, Bernard; Thurau, Christian; Bauckhage, Christian; Humphrys, Mark (2006) 'Believability testing and Bayesian imitation in interactive computer games'. MULTIMEDIA, HYPERMEDIA AND VIRTUAL REALITY, 4095 .
    2003 O'Leary, C; Humphrys, M (2003) 'Building a hybrid society of mind using components from ten different authors'. MULTIMEDIA, HYPERMEDIA AND VIRTUAL REALITY, 2801 .
    2001 Walshe, Ray and Humphrys, Mark (2001) 'First Implementation of the World-Wide-Mind'. :714-718.

    Book

    Year Publication
    2011 Fhearaí, O.M.; Humphrys, M.; Walshe, R. (2011) A framework for scaling up distributed minds. [Link]
    Certain data included herein are derived from the ? Web of Science (2024) of Clarivate. All rights reserved.

    Modules Coordinated

    Term Title Subject
    2023 CA318
    2022 Foundations of Artificial Intelligence CA686I
    2022 Introduction to Operating Systems CA170
    2022 Foundations of Artificial Intelligence CA686